![the escapist contraband pouch the escapist contraband pouch](https://i.ytimg.com/vi/fMAzThhttTQ/maxresdefault.jpg)
I mean, why so specific?Īnd I briefly touched on a major gripe of mine there that is, unfortunately, a major mechanic in this game: crafting. As such, I had no idea that you could use spoons to dig floors, but use forks to “chip” through walls. Further, it doesn’t tell you what any item does, just that you have it or can craft it. Other things hidden in the game include the ability to stand on tables and certain other objects, allowing you to see vents above you that are normally hidden from view.
![the escapist contraband pouch the escapist contraband pouch](https://www.naguide.com/wp-content/uploads/2018/10/The-escapists-naguides-.jpg)
I only even discovered this since I accidentally right-click my drawers at some point and was dumbfounded as to why it was suddenly over my character’s head. I actually discovered I could pick up and move my drawers around so as to, say, hide a hole I’d dug in my cell. Yes, it’s a sandbox game and you’re meant to learn the routines of the guards, discover ways to escape, and so forth, but some of it fundamentally feels hidden. It wouldn’t be until a while after I found the first, glaring flaw with this game. Start digging and you might have a teaspoon of dirt before they find you! But I couldn’t hide a hole in my cell, else I’d be detained. I couldn’t leave my cell at night, since they’d start a lockdown and detain me if I wasn’t in my cell.
#The escapist contraband pouch how to
A bit of a disappointment.Īnd for the life of me, I could not figure out how to safely dig.
![the escapist contraband pouch the escapist contraband pouch](https://cdn.akamai.steamstatic.com/steam/apps/1637000/ss_a62e192019e386aab6fb7fd352560fd48c408443.1920x1080.jpg)
But, wait, wasn’t my contraband in solitary? Yes, well, apparently all contraband on the map disappears when you’re detained. It was all going so smoothly until a guard came along and stopped me, taking all my contraband too. I found I couldn’t dig through walls, I had to dig the floor. Having grabbed them, I made my way back to my cell, hid a handful of spoons in my drawer, and waited until night to start digging.
#The escapist contraband pouch full
I started looking for spoons to dig my way out and, lo-and-behold, I found a tray full of plastic cutlery in the kitchen. And so, my Shawshank instincts kicked in. Not contraband, and not that lethal either.īut I still didn’t really know what to do. Remarkably, I actually found one: I noticed the guards never, ever checked solitary confinement, so I left all my contraband there when I didn’t need it, and the guards never found it. Although, sometimes the guards search your cell, so I was on the eye out for a better spot. For me, this meant hiding things in my desk. I quickly figured out that things with red names were contraband, and worked not to get caught with them.
![the escapist contraband pouch the escapist contraband pouch](https://cdn.apkmonk.com/images/com.n30fly.escapists.png)
I started buying items from fellow inmates to make sure I had a good supply of items to work with. I never successfully fought a guard, both because I was took weak and they too well equipped. Excercise is good for you! Well, not if you’re playing this game, since you’re just kind of sat there…įollowing that, in future days I looked to do more favours, earning more money and the friendship of fellow inmates, allowing them to follow me and do my bidding, if I so wished. But beyond what you’ve learnt here, you still don’t know much about what you can do. You subconsciously pick up the guard routines, where people go at certain times, all information which will be vital for your escape. In reality, it sounds boring, but it’s good. Then, your first day will play out and, although you can choose to play it how you want, I almost guarantee you’ll do the exact same thing I did when I was learning to play: Follow the daily routine provided to you by the guards to the books, maybe complete some easy favours for your fellow inmates, have a good wander round and then go to bed for the night. Once you’ve chosen a prison, a character, renamed your inmates and guards and got into the game, you’ll find yourself waking up in a cell. You get to rename all your inmate pals and prisoners. Otherwise, this is an entirely sandbox world. No catchy hard-coded objectives like “Knock out the guard to steal his keys, then make a break for it.” There’s plenty of ways for you to escape, it’s just up to you to decide how. The Escapists, however, is as far from that as you could possibly be, the only similarity being the 2D art (and let’s not forget Worms 3D… Ugh). The Escapists is the grand return of Team 17, most notable for their thirty billion different iterations of their IP, Worms, the delightful little game that sees worms trying to blow each other up in a turn based artillery strategy. OK, the title is a lie, but if you want to recreate The Shawshank Redemption in 8-bit glory, this game might be for you.